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Devlog
v0.7.86 — Next Goal Got Smarter, Fixed a Permanent Building Freeze
July 30, 2026
by
Cullusion
Two updates since the last post. The "next goal" card is a lot more capable now. It used to pause and pop up a "Got it" notice every time something new got discovered - annoying if you were just tryin...
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v0.7.84 — Recommended Tag Removed, Next Goal No Longer Double-Acts
July 30, 2026
by
Cullusion
Two small clarity fixes since the last post. The "Recommended" tag next to buildings, dimension tiers, and Collapse-shop upgrades is gone. It only ever meant "this happens to be the cheapest thing you...
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v0.7.83 — Backgrounding Now Counts, Next Goal Now Buys
July 29, 2026
by
Cullusion
Two updates since the last post. Backgrounding the game now counts as real time away — not just closing the tab. Offline progress previously only kicked in when you fully closed and reopened the gam...
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v0.7.81 — Offline Progress, Readable Big Numbers, Pack Fix
July 28, 2026
by
Cullusion
Four updates since the last post, so here's what's actually different if you've been away. Offline time actually does something now. If you only check in a few times a day, your Hearth used to just si...
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v0.7.77 — Endgame Fix, Simpler Currencies, Better Performance
July 24, 2026
by
Cullusion
It's been a bit since the last devlog — not because things were quiet, but because this stretch covers eleven releases, including the single biggest fix the game has needed. Here's everything since...
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v0.7.66 — Singularity #2 Progression Fix
July 22, 2026
by
Cullusion
Three updates since the last log — v0.7.64 was a small guard fix, v0.7.65 closed a serious automation loophole, and v0.7.66 is the payoff of chasing something v0.7.65 flagged but hadn't fixed yet. v...
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v0.7.63 — Singularity Stability Overflow Fix
July 22, 2026
by
Cullusion
Root-caused and fixed the Stability corruption bug flagged as open in the last update. It turned out not to actually go null - that was an artifact of how the diagnostic tooling displayed the value. T...
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v0.7.62 — Aether Endgame Fix
July 22, 2026
by
Cullusion
Following up on last update's Singularity Horizon fix, I ran a full simulation of an automated player pushing through Singularity, Omega Rebirth, the Aether Forge, and every Aether Law, to confirm the...
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v0.7.61 — Fixed the Singularity wall
July 22, 2026
by
Cullusion
This one fixes the biggest wall in the game. I dug into the analytics and found something stark: across the entire history of Void Hearth, not one single player has ever reached Singularity or Omega R...
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v0.7.60 — Bug audit pass
July 22, 2026
by
Cullusion
Spent this update reading back through the game's code looking for real logic bugs — not a specific report, just a careful audit. Found three worth shipping: Fixed the Settings tab (and a few others...
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v0.7.59 — Analytics instrumentation follow-up
July 21, 2026
by
Cullusion
This one's behind the scenes — no gameplay changes, just better analytics so future updates can be more targeted. Following up on the last update's manual playtest pass, I dug into the actual analyt...
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v0.7.57 — Analytics Quality Pass
July 21, 2026
by
Cullusion
No gameplay changes this update — this closes a couple of gaps found while digging into the v0.7.56 auto-collapse investigation. Dev testing no longer pollutes real player analytics. Every time I te...
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v0.7.56 — Auto-Collapse Fixes, Found in Real Player Data
July 21, 2026
by
Cullusion
This update came out of digging into real analytics data rather than guessing. Usage data showed the "Collapse Horizon" automation script running continuously over an extended stretch — exactly the...
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v0.7.53 — First-Tap Feedback & New Player Fixes
July 12, 2026
by
Cullusion
A focused polish pass on the first 90 seconds of a new session — the moments that matter most for whether someone sticks around. Gather Ember now gives visual feedback from the very first tap. A thr...
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v0.7.40 — Challenges fixed, loop feels right
June 11, 2026
by
Cullusion
Two updates in one — v0.7.39 was a targeted bugfix pass, v0.7.40 is a deep playability and balance review. Both are live on web now. What's fixed Challenges actually work. Fragile Spark, Thin Realit...
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v0.7.38 — Atmosphere, clarity & bugfixes
June 11, 2026
by
Cullusion
Two updates in one post — v0.7.37 was a playability polish pass, v0.7.38 is a QA bugfix sweep. Both are live now. v0.7.37 — Playability Polish The first minute of a new run now has atmosphere. Bef...
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v0.7.36 — Smoother loading & first-session polish
May 25, 2026
by
Cullusion
Small but meaningful update focused on the first moments of the game. What's new in v0.7.36: - The Hearth now appears instantly when you load the page — a branded loading screen replaces the blank g...
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v0.7.33 — Forge clarity, locale fixes & feedback wanted
May 22, 2026
by
Cullusion
Small but meaningful update focused on making the Forge less confusing and cleaning up localization. What's new in v0.7.33: - The Dimensional Forge tab now shows the production chain clearly: D8 → D...
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v0.7.29 — The Loop Remembers You Now
May 21, 2026
by
Cullusion
Small but meaningful update today — v0.7.29 is live on both browser and Android open testing. The main focus this build was fixing how the game handles player feedback. A quiet bug had been silently...
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v0.7.15 — Resource tooltips, toast fix, scroll fix
May 20, 2026
by
Cullusion
Small but meaningful update — three things that were annoying are now fixed, plus a new feature that helps when you're not sure what a resource does. What's new: Resource tooltips — hover any reso...
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v0.7.13 — Android launch, balance pass & discovery overhaul
May 19, 2026
by
Cullusion
Twelve versions of work since the last log. Here's what changed for players. Now on Google Play Void Hearth is live on Google Play as a soft launch. The full rollout is coming — this is the validati...
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v0.7 — Ember Eclipse is live, Forge is open, and the glow is back
May 17, 2026
by
Cullusion
This build covers v0.7.0 and v0.7.1 — the biggest update since the alpha launched. Here's what changed. Ember Eclipse (live now) A seasonal event is running for a limited window. While it's active...
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v0.5.7 — Balance, Feedback & Android Polish
May 17, 2026
by
Cullusion
v0.5.6 — Balance Pass Two versions worth of changes, shipped together. Stability rebalance Early multipliers are tighter. Runaway snowballing in the first few minutes is capped — the survival pres...
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v0.5.5 — Android Build, 16 Languages & Accessibility
May 16, 2026
by
Cullusion
This update covers several weeks of progress — the headline being that Void Hearth is now running as a native Android app. Android build is real The game is fully built and running as a native Andro...
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v0.5.4 — Language Expansion
May 16, 2026
by
Cullusion
The Settings tab now has a Language option with 16 languages to choose from. The original eight — English, Japanese, Korean, Simplified Chinese, Traditional Chinese, Thai, Vietnamese, and Indonesian...
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v0.5.3 — UI Hotfix
May 16, 2026
by
Cullusion
Small hotfix to correct a display bug in the Aether Forge tab. When the Final Dawn law was active but the 1,000,000 Stability win condition hadn't been reached yet, the status line still read "Awaitin...
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v0.5.0 — Achievements, Final Dawn & The Balance Update
May 16, 2026
by
Cullusion
Four updates dropped since the last devlog. Here's everything that landed from v0.4.15 through today's v0.5.0 release. v0.4.15 – Achievements & Reality Scripting Two entirely new systems arrived at...
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v0.4.14 — The Pantheon Rework
May 16, 2026
by
Cullusion
The Pantheon tab has been completely remade. Previously the twelve Pantheon entries were placeholders — identical "+X% passive global resonance" bonuses with bland names. As of v0.4.14, each entry i...
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v0.4.13 — Sound Effects
May 16, 2026
by
Cullusion
Void Hearth now has sound effects. The entire system is synthesized procedurally using the Web Audio API — no audio files, no download overhead, works fully offline. Toggle it on or off any time und...
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v0.4.12 — Challenges Enforcement & Multiverse Map
May 16, 2026
by
Cullusion
Two focused patches today — one that makes every Challenge actually enforce its rules, and one that turns the Multiverse Map from a placeholder into a real endgame goal board. v0.4.11 – Challenges...
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v0.4.10 — Engagement, Clarity & Onboarding Pass
May 16, 2026
by
Cullusion
Three updates dropped this week as Void Hearth gets a proper polish pass. Here's what changed in v0.4.8 through v0.4.10. v0.4.8 – Engagement Pass The idle stretches between big milestones felt a bit...
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v0.4.7-alpha — Aether Forge Update
May 16, 2026
by
Cullusion
The Aether Forge is now open. After your first Omega Rebirth, a new tab appears: the Aether Forge. This is where you craft permanent reality rules called Aether Laws, and these laws reshape every syst...
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v0.4.5-alpha — Onboarding & Analytics Update
May 16, 2026
by
Cullusion
Fresh improvements to first-time flow and analytics wiring. New players now start with only Gather Ember visible. Everything else unlocks one step at a time with short tutorial prompts so the early ga...
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v0.4.3-alpha — Bug Fixes
May 15, 2026
by
Cullusion
A small but meaningful patch today: Stability bar now shows live drain/gain rate — you can see at a glance whether your Hearth is holding or slipping (+X.X/min in green, −X.X/min in red) Fixed lay...
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v0.4.2-alpha — Localization, Seasonal Events & Stability Pass
May 15, 2026
by
Cullusion
The Hearth now speaks in seven languages, and the first seasonal chapter is on the horizon. Highlights: Localization support for EN / JA / KO / ZH-CN / ZH-TW / TH / VI / ID Seasonal Void Events framew...
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v0.4.0-alpha — Flow & Automation Update
May 15, 2026
by
Cullusion
Void Hearth v0.4.0-alpha is now live! Big quality-of-life update focused on making the early-to-mid game feel much smoother and more addictive: - Early-game flow completely reworked — locked content...
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